19
JUN
2026

007 First Light

While First Light was in development, the truth is it had caught my attention because, on the one hand, we don't see Bond Games every day, and on the other, it's from the beloved Io Interactive. On the other hand, this situation also worried me a bit, about whether the game would ultimately be a copy of Hitman in terms of Visuals & Gameplay.

The graphics looked on a similar level to the bald assassin, but gradually, through the Developer Diaries, I saw that they had FORTUNATELY tried to go in a different direction (the "fortunately" doesn't mean I don't like Hitman. I love them and will add many of them here on playview.eu. It's mainly because having a style with their graphics engine doesn't mean ALL their games should be the same. For example, look at how Ubisoft does it, where every time a Creed comes out, we all feel like we've played the game before it's even released!

Anyway, back to the point, maybe the car sequences? the hand-to-hand combat? the WONDERFUL music that is in the spirit of 007 movies and gives you a cinematic feel? Anyway, they managed to move away from that style and go for something different. Okay, not 100%, yes, it reminds me of Hitman in some cases, but not so much anymore. The well-written cutscenes also play a role in this, for me always, and immediately put you in the mood. A wise choice to go with a new Bond (Henry Cavill, you should be Bond, we say) and thus introduce a new hero to all of us, and also wise was their step-by-step training to connect more with the characters and what happens next (I'll stop here).

Initially, when it came out, I was at the end of Dying Light Beast (that will be added too) and was thinking of not playing immediately, waiting for a patch, and then starting. I remember the next day I was leaving for a trip to Holland, and that night I said, "Oh, let me just put it on and watch a bit..." 2 hours later, I went to bed under pressure because I wouldn't have gotten up for anything!

I came back, left the Beast for a bit, and finished it! You'll find a Gameplay Video in the media (I remind you that my videos have a red tag in the upper right, while the official ones have white, as do the images).

I enjoyed it quite a bit, I must say, as I always played on the highest difficulty level, and the battles were DELIGHTFUL. Maybe they're annoying until you learn the logic a bit, but then it becomes chaos, both in hand-to-hand combat and with weapons.

Kravitz is tremendous, although the phase with him is a bit short, maybe that's why they're releasing DLC with him in the coming months, and of course, I love Lennie, who plays Agent Greenway; he's a favorite face from The Walking Dead & Fear of the Walking Dead (I'll definitely add those too).

The environments are full of life and detail—from the narrow streets and Bond's apartment in London to the bustling MI6 headquarters. The Glacier Engine excels in lighting, reflections, and character models, while Easter eggs and references to the films are hidden in every corner of the frame, ready for loyal fans.

Although it's a new story (Origin Story), the script is deeply influenced and draws direct inspiration from Ian Fleming's original novels and short stories, alongside classic cinematic formulas.

I was glad it did well, as the game broke box office records within the first 24 hours of its release, surpassing 1.5 million copies sold worldwide.

In conclusion, 007 First Light is not just a "Hitman variant in a suit," but a solid, standalone spy experience that honors Ian Fleming's roots and shows the way modern origin stories should be made. IO Interactive took a risk, broke away from the beaten path of Ubisoft-style games, and delivered a fresh, human, and incredibly enjoyable Bond at the highest difficulty level. Am I looking forward to the upcoming DLC with Kravitz? Obviously. Until then, however, take a look at the gameplay video I prepared for you στο media tab to get a good taste of MI6's field training.