Diablo IV
And just when I didn't expect to seriously get back into Diablo, Diablo IV is announced and... the feeling returns.
I grew up, like millions of other gamers, with Diablo II. I would get lost for hours in the dungeons of Tristram, searching for loot, building characters, and trying to become a little stronger each time. Then, of course, Diablo III came along, but I never felt the same emotion. That dark atmosphere that characterized Diablo II was missing, and, design-wise, I never understood why Blizzard decided to go in that direction.
Graphics worthy of its time, a Sanctuary that is not just a map full of quests, but a world with abandoned temples, dynamic weather conditions that enhance immersion, abundant blood, and NPCs who have lost all hope. The environments came back to life, and, of course, Lilith is one of the most interesting villains the series has ever presented.
She has her own ideology, and as the story progresses, she makes you wonder if she is truly the ultimate villain of the story.New items you can't wait to get, constant changes to your build, countless YouTube videos to perfect your DPS, and bosses that force you to rethink your entire strategy. And just when you say, "oh well, let me do one more dungeon," you look at the clock and it's four in the morning. And then you realize... "I work tomorrow, damn it. How will I wake up?"
When I saw the first videos and understood that the game adopted MMO elements, I believed it would be very interesting. And in the end, it really was. You can enjoy it solo, but the real fun comes when you play with your friends.The music is also excellent, as is the sound design, from the roars of the monsters to the dark chants that create a unique atmosphere.
And that's where the negatives begin.
Okay, you've reached the maximum level. Now what?
At first, everything seems wonderful, but as time goes on, the repetition becomes more and more intense. You feel like content is missing. And honestly, from a company like Blizzard, I expected much more. I remember my disappointment when, even though I had bought it on the first day of release, I reached the endgame and didn't feel like there was anything truly substantial to keep me going. Perhaps it would have been worth delaying its release a little longer, so that it would be accompanied by a richer endgame.
Things, of course, are noticeably better today. Several improvements have been made, the balance between builds has been largely corrected, although some still stand out too much.
So, the great variety you think exists at the beginning is actually limited as the hours go by.As for the Seasons, they brought new content, but their temporary philosophy never excited me. I know many players enjoy them, but personally, I would prefer more permanent content that constantly enriches the game world.
An interesting trivia is that Lilith has existed in Diablo's mythology for many years, but in Diablo IV, she stars for the first time. Also, the game fully supports cross-play and cross-progression, allowing you to continue your progress on different platforms, which I consider particularly important.
What remains in the end?
The series has returned to where it truly belongs. To the horror, the heavy atmosphere, and the dark aesthetic that made Diablo unique.
It's not perfect. It has repetitions, it has weaknesses, and it will probably continue to evolve through Seasons and expansions for many more years.
Nevertheless, every time I return to Sanctuary, I remember why Diablo is considered one of the most important series in the history of action RPGs. And that, ultimately, is Diablo IV's greatest achievement.




