14
JUN
2026

The Witcher 3 Wild Hunt

Okay, what can I say about The Witcher 3 now... a beloved game that I've completed again and again, 3 times so far. Tremendous Side-quests that gave soul to their creation; they weren't just of the "go kill 5 wolves" style, haha. The world of the Continent felt alive, yet simultaneously grimy and real. Instead of treating them as a mere supplement to the main adventure, as many RPGs unfortunately do, the game uses them to build the world, develop characters, and present moral dilemmas without clear right or wrong answers.

Update: August 25, 2026

CD PROJEKT RED has announced The Witcher 3: Wild Hunt – Remastered, a new and upgraded version of the award-winning RPG, scheduled to release on September 29, 2026. The Remastered will be available on PC, PlayStation 5, Xbox Series X|S, while the game will also receive a native version for the Nintendo Switch 2 for the first time, alongside a release through Battle.net.

The new version brings significant visual and performance improvements, including upgraded textures, lighting, rendering and ray tracing, along with changes to the gameplay itself. These include improved combat and movement, a revamped skill tree, new finishers, new effects for Witcher Signs, improved monster behavior, an updated mount system, transmog, and an expanded Photo Mode.

Most importantly, the Remastered will be available as a free upgrade for existing owners of The Witcher 3 on eligible platforms. In addition, everyone who owns the base game will now receive Hearts of Stone and Blood and Wine at no additional cost.

And just like that, Geralt is preparing to return to the Path once again — this time with a much more modern look.

Note: The announcement above concerns exclusively The Witcher 3: Wild Hunt – Remastered. Songs of the Past, the new third expansion, is a separate project and is scheduled for 2027.

Below you can find My View of the game as it was originally added to playview.eu.




Okay, what can I say about The Witcher 3 now... a beloved game that I have finished again and again 3 times so far. Tremendous Side-quests that gave soul to their creation, they weren't like "go kill 5 wolves" haha, the world of the Continent felt alive but at the same time dirty and real. Instead of treating them as a simple supplement to the main adventure, as many RPGs unfortunately do, the game uses them to build the world, develop characters, and present moral dilemmas with no clear right or wrong answers.

From the swamps of Velen to the aristocratic Novigrad and the enchanting Skellige Isles, the environment tells its own story. Geralt is the perfect anti-hero. Cynical, world-wearweary, but with a deep inner morality. His relationship with Ciri, Yennefer, and Vesemir gives the story the heart that is missing from other RPGs, and generally, the characters really draw you in. The controls, how powerful you felt after getting used to fighting any monster, studying the elements you had to consider and the potions you had to take before battle, the plot twists, the use of the 2 swords, I could talk for days about a TREASURE of a game.

First, let me say that development began immediately after the completion of the second game in the series, in 2011. The company's team at that time exceeded 250 people, a record number for that era. The map itself was about 35 times larger (!!) than in Witcher 2!

Writing above about side-quests, the quest Bloody Baron is still considered one of the best side-quests ever written in an RPG.

In 2015, it won over... 250 Game of the Year Awards.

Obviously, the game's popularity skyrocketed after 2019 with the release of the Netflix series (which didn't do very well, I'll write about that in a new profile).

The game's success is tremendous in sales as well, having exceeded 50 million copies by 2024, while the entire series has surpassed 75 million!

Of course, not everything was always rosy. I should mention that the inventory and equipment management were often deemed complicated and tedious, especially in the early versions of the game. There were also technical issues at launch, with bugs and performance problems that required several patches to fix. Although most of these issues were addressed over time, they are part of the title's history and serve as a reminder that even the greatest games are not without flaws. (This became even more apparent later with Cyberpunk 2077)

The Witcher 3 is not just a game, it's an experience that changes you as a player. After this, the bar for what we consider a 'good quest' was raised so high that it's hard for any other company to reach it. It's the definition of a masterpiece. The same goes for the 2 DLCs, Hearts of Stone and Blood and Wine. Personally, I was never a fan of Gwent; it never appealed to me, although there are many who love it. Tastes differ!